Pengembangan Aplikasi Peta Pariwisata Digital Menggunakan Metode Markerless Di Kota Palembang
DOI:
https://doi.org/10.47747/jpsii.v5i1.1578Keywords:
Markerless Method, Map, Tourism, Application, Black Box Testing, PHP ApplicationAbstract
Based on the results of data obtained from the Palembang city tourism office, activities providing information about tourism are not running optimally in reaching prospective domestic and foreign tourists because activities for conveying information about the attractiveness of tourist attractions through brochures, newspapers, and other print media, as well as events being held, are still ongoing. is temporary; in other words, the delivery of information has not become a routine activity by the Palembang City Culture and Tourism Office. Apart from that, the lack of information related to tourist attractions in Palembang can make it difficult for tourists to determine destinations and travel plans because descriptions of areas or tourist attractions, such as visualization of places and distances between one location and another, are unavailable. Therefore, tourists waste time looking for tourist attractions to visit. This research aims to develop a Digital Tourism Map application in Palembang City which is presented with Augmented Reality in the form of 3D Objects using the Markerless Method so that it can make it easier for local and outside tourists in the Palembang City Area to get to know the tourist attractions in Palembang City. One method currently being developed is the Markerless method; with this method, users no longer need to print a marker to display digital elements
References
T.Abdulghani, R.M.Sembada, “Pemanfaatan Teknologi Augmented Reality untuk memilih model kecamatan di central Optikal 165 dengan Menggunakan Metode Markerless berbasis android,” Media Jurnal Informatika, vol.13,no.1, Juni 2021.
H.Abdurahman, A.R. Riswaya, “Aplikasi Pinjaman Pembayaran Secara Kredit Pada Bank Yudha Bhakti,” Jurnal Computech & Bisnis, vol.8, no.2, hal.61-69, Desember 2014.
H.G.Sakti, “Pelatihan Penggunaan Peta Berbentuk Anamasi Terhadap Guru di Madrasah MTs.Lepak,” Jurnal Pengabdian Kepada Masyarakat Cahaya Mandalika, vol.3, no.1,hal.16-22, Juni 2022.
N. K. Riani, ”Pariwisata Adalah Pisau Bermata 2,” Jurnal Inovasi Penelitian,Vol.2,No.5, hal.1469-1474, Oktober 2021.
I, P, Sari, A. Jannah, Meuraxa, M,A, A. Syahfitri dan R. Omar, “Perancangan Sistem Informasi Penginputan Database Mahasiswa Berbasis Web,” Jurnal Ilmu Komputer, vol.1,no.2, hal.106-110, Juli 2022.
E.Haerulah, S. Ismiyati, “ Aplikasi E-Commersce Penjualan Souvenir Pernikahan pada Toko XYZ,” Jurnal Prosisko, vol.4,No.1, hal.43-47, Maret 2017.
A, Arif, “ Penerapan Metode Extreme Programming pada E-Voting Pemilihan Ketua Unit Kegiatan Mahasiswa (UKM) Sekolah Tinggi Teknologi XYZ.” Jurnal Sistem dan Teknologi Informasi, vol.9, no.2,hal.234-240, April 2021.
S. Sabarudin, S. A. Shar, “ Pengembangan Sistem Informasi Inventrory Berbasis Web dan Mobile pada perusahaan Transitco,” Jurnal Nuansa Informatika, vol.14,no.1,hal.63-72, Januari 2020.
M, W, Jannah, T, Sutabri, H, Yudiastuti dan Irwansyah, “Rancang Bangun Aplikasi Reservasi Kamar Hotel Berbasis Web dengan Metode Prototype.” Journal Of Information Technology Ampera, vol.4,no.1,hal.98-112, April 2023.
I, Ali dan H, Fernandy, “ Implementasi Rancang Bangun Sistem E-Voting untuk Optimalisasi Pemilihan Ketua BEM Berbasis Web menggunakan Metode Prototype.” Jurnal Publikasi Ilmu Komputer dan Multimedia(JUPIKOM), vol.2, no.2, hal.6–18, Mei 2023.
A, Fahrezi, F, N, Salam, G, M, Ibrahim, R,R,Syaiful dan A, Saifudin, “ Pengujian Black Box Testing pada Aplikasi Inventori Barang Berbasis Web di PT.AINO Indonesia.”Jurnal Ilmu Komputer dan Pendidikan, vol.1, no.1,hal.1-5, Desember 2022.
M,R,Saputra, Y, Nyura dan M,F,Andrijasa, “ Implementasi Augmented Reality Pada Media Pembelajaran Matematika Mengenal Bangun Ruang 3D Menggunakan Metode MarkerlessTracking.” Prosiding Seminar Nasional UNIMUS, vol.6, no.1,hal.954-967, Oktober 2023.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Jurnal Pengembangan Sistem Informasi dan Informatika

This work is licensed under a Creative Commons Attribution 4.0 International License.









